Hearts - Wikipedia, the free encyclopedia. Hearts. An evasion- type trick- taking game for 3–6 players. The Hearts penalty cards; the object of Hearts is to avoid taking tricks containing any of these cards; if a player takes all of them they have "shot the moon"Origin. Polignac, Reversis, Four Jacks. Alternative names. The Dirty, Black Lady, Dark Lady, Black Swear, Chase the Lady, Crubs, Rickety Kate, Queen of Spades (in Turkey), Black Queen (in India)Type. ![]() ![]() Trick- taking. Players. Skills required. Card counting, Tactics, Teamwork. Cards. 52- card (5. Deck. Anglo- American. Play. Clockwise. Card rank (highest to lowest)A K Q J 1. Playing time. 5 minutes per hand. Random chance. Low – moderate. Related games. Black Lady. Play the best free games, deluxe downloads, puzzle games, word and trivia games, multiplayer card and board games, action and arcade games, poker and casino games. More card games and more card game variations, all for free! Never be bored with the standard Windows Solitaire games again! CardGames4Free.com is tailor made for. Canasis Games: Free multiplayer card games online, board games online, and domino games online. Our game software is freeware, meaning it is totally free with no time. Official Learn4Good Site: Internet Solitaire games to play for free, Yukon Solitaire. Online card game for PC, no download. Notes: Hearts, while not trump, award one penalty point each, hence the game's most common name. Hearts is an "evasion- type" trick- takingplaying card game for four players, although variations can accommodate 3–6 players. The game is also known as Black Lady,[1]The Dirty, Dark Lady, Slippery Anne, Chase the Lady, Crubs, Black Queen and Black Maria,[2] though any of these may refer to the similar but differently- scored game Black Lady. The game is a member of the Whist family of trick- taking games (which also includes Bridge and Spades), but the game is unique among Whist variants in that it is an evasion- type game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. History[edit]The game of Hearts as currently known originated with a family of related games called Reversis, which became popular around 1. Spain.[3] In this game, a penalty point was awarded for each trick won, plus additional points for capturing the Jack of Hearts or the Queen of Hearts. A similar game called "Four Jacks" centered around avoiding any trick containing a Jack, which were worth one penalty point, and the Jack of Spades worth two. Yahoo Hearts Play! Play Multiplayer free Hearts games multi-player on line at Yahoo! Just join a table to play Hearts against human players over the Internet or just. Over time, additional penalty cards were added to Reversis, and around 1. Hearts, where each Heart was worth 1 point. The Queen of Spades (sometimes referred to as "Calamity Jane") was introduced in a variant called Black Maria which then became known as the standard Hearts game, and soon thereafter, the idea of "shooting the moon" was introduced to the game to add depth to the gameplay. In the 1. 92. 0s, the Jack of Diamonds variation (ten positive points) was introduced, and some time later the scoring was reversed so that penalty points were expressed as positive instead of negative. Passing cards, breaking Hearts, leading the Two of Clubs, and "Shooting the Foot," whereby a player attempts to Shoot the Moon, but succeeds in taking the Queen and all but one heart, are more recent additions.[3]The game has become popular in live play among grade school students in Canada, and has increased in popularity through Internet gaming sites. It also became known through the Microsoft version of the game packaged with most 1. Windows operating system, beginning in version 3. The overall objective is to be the player with the fewest points by the end of the game. Dealing the cards[edit]Thirteen cards are dealt to each player. When there are only three players, the 2♦[1][4] is removed from the deck before play commences, and each player receives 1. In another alternative, a randomly chosen card is set aside face down at the beginning of play (the "Kitty"); this card goes to whoever takes the first Heart or, alternatively, the first trick. When there are five players, the 2♣ is removed as well as the 2♦, and each player receives 1. Alternatively, three Jokers (usually the two from one deck plus one from a similar deck) can be added, and each player receives 1. In another alternative, two randomly chosen cards are set aside face down at the beginning of play; these cards go to whoever takes the first heart. When there are six players, two jokers are inserted and each player receives eight cards. When there are more than six players, two decks may be used, with cards removed or jokers added to ensure an even deal. Passing cards[edit]The basic game of Hearts does not include card passing, but the most common variants do. Before each hand begins, each player chooses three cards, and passes them to another player. The main objectives of passing are to try to become "short" or "void" in a suit, and thus able to play off- suit when that suit is led; or to rid one's hand of "dangerous" cards that will likely force that player to take a trick containing penalty points, such as the Ace, King, or Queen of any suit (especially Spades and Hearts). There are many variations on passing; the most common (popularized by computer versions) rotates passing through four deals; on the first deal, players pass to the left, the second deal to the right, the third across the table. On the fourth deal no cards are passed; the cycle of four deals is then repeated. Other variations on the passing rules include: Subsets of the four- deal passing sequence may occur, such as only passing in one direction, or passing alternately left and right. When playing with an odd number of players, passing across is not possible. With five players, the players may choose only two cards, and pass one each to the two players situated closest to the exact opposite side of the table. This system is called "star- passing" because the pattern of passing routes forms a five- point star. Alternatively, with an odd number of players, players choose three cards and discard them to a central pile. The Dealer then gathers, shuffles, and re- deals these cards. This method is known as a "center mixer". Passing the A♠, K♠and/or Q♠may be prohibited.[2]When there are more than four players, only two cards can be passed.[2]The dealer chooses the number of cards to be passed and the direction of passing. Players pass in the following cycle: one player to the left, two players to the left, three players to the left, etc. This method accommodates any number of players. Additionally, if the cycle ends with a "no pass" round, one player (the one to the first dealer's right) will always pass to the dealer; this can assist in remembering where to pass cards. Game play[edit]. An example trick. South has led the J♦, and takes this trick (which includes a penalty Heart). In this case, no other player had a ♦. The game is played like most other trick- taking games. The first trick is led by the player to the left of the dealer. Each other player, in clockwise order, then plays a card from their hand. Players must follow suit; that is, play a card of the same suit as the lead card, if they are able. If they are not able to do so, they can play any card (an action known as "sloughing" or "discarding"), including a penalty Heart or the Queen of Spades. The trick and any penalty points it contains are won by the player who played the highest- value card of the suit that was led. That player then becomes the lead player for the next trick, and play continues until all players have exhausted their hands. There are some common variants to this play: The player holding the 2♣ must lead it to begin the first trick.[5] In variations with the 2♣ removed, play starts with the 3♣[6]No penalty card may be played on the first trick ("no bleeding on the first trick"). The chance of being dealt a hand composed entirely of standard penalty cards, and thus being forced to break this rule, is. C1. 35. 2C1. 3=1. C_{1. 3}}{_{5. 2}C_{1. This becomes more likely when other penalty cards are introduced as part of a variant. Hearts cannot be led until they have been "broken" (discarded on the lead of another suit), unless the player who must lead has nothing but Hearts remaining in hand. In some variations, any penalty card, including the Q♠, can break Hearts. In a sub- variation of the above, if a player's hand contains nothing but Hearts and other penalty cards, even if Hearts have not been broken, the player can lead a Heart. Hearts are of course broken by this play. If Jokers are used, rules must be defined concerning their play. Common conventions include. Two distinct Jokers are designated as the zero of Clubs and the zero of Diamonds, and behave just like ordinary Clubs and Diamonds. Non- distinct Jokers are valueless cards that cannot win tricks. They may be played at all times (except to lead tricks), or perhaps only when following suit is not possible. Jokers may also be considered as penalty cards. They may behave as normal penalty cards, or they might only score if played to a Heart trick. Jokers may be allowed to lead. If they are, the leading player calls a suit which must be followed, or the lead suit may be determined by the next card played. If the game uses multiple decks, and two identical cards tie for taking the trick, the most recently played card takes precedence. Cancellation Hearts (see the Variations section) defines different behavior involving identical cards. Scoring[edit]Each Heart taken in a trick scores one penalty point against the player winning the trick, and taking the Q♠costs 1. There are thus 2. The game usually ends when one player reaches or exceeds 1. In any of these cases, the winning player is the one with the fewest penalty points.[7]It is also possible to score with chips.[8] All players contribute one chip to a central pool of chips. The pool is divided equally among those players taking no penalty cards on a deal; if all players take penalty cards, the pool remains on the table and is added to the next pool. Once one player has won all available chips, or once another player has run out, the game ends. Scoring variants[edit]There are many scoring variants, including: The J♦ is a "bonus" card, subtracting 1. This is called the "Omnibus" variant. The bonus may or may not be allowed to "carry"; that is, the bonus may not be allowed to produce a hand score, and/or a running total, of less than zero for the player capturing it. There are several ways to reallocate the points in penalty cards.
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